← Return to SAMOOBSLUGOWA proof-of-concept DEMO
Devlog
- July 03, 2022 by Ryan Cassidy#text game, #point-and-click, #ASCII, #ansi, #typographic, #job sim, #monochrome, #retro, #BBS, #MUD, #text adventure, #horror, #clickerDoes this mean I'm getting lazy or is doing a video devlog just more efficient? Who knows? Either way, I don't have anything new to play, but there's apparently 10 minutes worth of new stuff to see an... Continue reading
- June 20, 2022 by Ryan Cassidy#devlog, #ascii, #laundromat, #twine, #harlowe, #roguelike, #rpg, #horror, #clicker, #idle, #management, #text adventureIt's summer and I've been doing a lot of work on the porch. By "work" I mean drawing and writing in the the game design sketchbook and thinking big, deep, and very stoned thoughts about design. At 130... Continue reading